Projects
Physics Engine
C++
SDL
CMake
Engine Development
A physics subsystem written in C++ using SDL2 that implements both linear and angular rigid body dynamics along with collision detection and response.
Horror Game
C++
Unreal Engine
AI
A horror game made using Unreal Engine as part of a five person group.
Asteroid Adrift
JavaScript
Phaser
Photoshop
Pixel Art
Engine Development
An isometric game made in Phaser about an astronout stranded on an asteroid belt.
The Lost City
Unreal Engine
Level Design
An exploration/puzzle game made in Unreal Engine with a focus on level design.
Ocean Simulation
C#
Unity
AI
An ocean simulation made in Unity that simulates different species of fish using a BOIDS algorithm.
Planet Generator
C#
Unity
An procedural planet generator that creates a mesh based on layers of noise and shades it.
Hi, I'm Harry
CV
I am a third-year B.Sc. (Hons) Computer Science for Games student at the University of Brighton. I specialise in technical games programming and have worked on projects involving engine development, physics simulations, AI behaviour and gameplay programming. I have experience using a variety of tools for game development such as Unreal Engine, Unity, Blender and SDL. I have developed game prototypes with teams of up to five people, strengthening my teamwork and project management skills. I am currently seeking a graduate job for next year, following the completion of my university degree.